KING
Adult Brass Dragon

Adult Brass Dragon

Dragon · no Crown (Good)

T4d10Sovereign

Conversational desert wanderers, adult brass dragons chat with travelers, revealing secrets for amusement.

Tier 4  ·  Role Sovereign  ·  Pool Vigor 8 / Vitality 26  ·  AC 14  ·  ATK +5  ·  Save DC 17  ·  Dmg d10

AC1415 base - 1 Sense
Vigor8Tier + Heart mod, regenerates
Vitality2610 + 4 x Tier
Move30 ft
Initiatived8 + d8rerolled each round
Attack+5d20 + bonus vs AC, two or three a turn
Damaged10crit 2d10
Save DC17Tier 4 DC
Crit16+Cunning 18
Sovereign2actions a round, after another turn ends
StatScoreModDie
Body18+4d8
Mind18+4d8
Sense8-1-d3
Heart18+4d8
Cunning18+4d8
Fate18+4d8

Passives

Passive

Legendary Resistance (1/day)

When the dragon fails a save, it may choose to succeed instead.

Passive

Dune Burrower

Immune to fire damage; burrows 30 ft through sand.

Maneuvers

Maneuver

Fire Breath

Exhales a 60 ft line of flame. Each creature in the line saves (Body, DC 17) or takes 4 damage; on a success, it takes 1 Vigor damage.

Maneuver

Sleep Breath

Breathes a 60 ft cone of drowsing gas. Each creature in the cone saves (Body, DC 17) or falls asleep for 1 round; a sleeper wakes at once if it takes damage.

Tactics

GM tactics

Would rather talk than fight. Extremely talkative-will hold creatures captive just for conversation. Uses Sleep Breath to capture interesting visitors.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d10. A crit rolls two: 2d10.
  • Crits on a natural 16+ (Cunning 18).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
  • Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
  • NPCs never take wounds.