KING
Adult Bronze Dragon

Adult Bronze Dragon

Dragon · no Crown (Good)

T4d10Sovereign

Coastal justice-bringers, adult bronze dragons patrol shores, repelling pirates with lightning.

Tier 4  ·  Role Sovereign  ·  Pool Vigor 7 / Vitality 26  ·  AC 14  ·  ATK +5  ·  Save DC 17  ·  Dmg d10

AC1415 base - 1 Sense
Vigor7Tier + Heart mod, regenerates
Vitality2610 + 4 x Tier
Move30 ft
Initiatived8 + d8rerolled each round
Attack+5d20 + bonus vs AC, two or three a turn
Damaged10crit 2d10
Save DC17Tier 4 DC
Crit16+Cunning 18
Sovereign2actions a round, after another turn ends
StatScoreModDie
Body20+5d10
Mind18+4d8
Sense8-1-d3
Heart16+3d6
Cunning18+4d8
Fate18+4d8

Passives

Passive

Sea Sentinel

Immune to lightning damage; breathes air and water.

Passive

Change Shape

Can take the form of a humanoid or beast; often walks the docks as a weathered sailor.

Maneuvers

Maneuver

Lightning Breath

Exhales a 90 ft line of lightning. Each creature in the line saves (Body, DC 17) or takes 4 damage; on a success, it takes 1 Vigor damage.

Maneuver

Repulsion Breath

Breathes a 30 ft cone of battering wind. Each creature in the cone saves (Body, DC 17) or is hurled 30 ft away and knocked prone.

Tactics

GM tactics

Patrols coastlines for pirates and sea monsters. Disguises itself as a sailor to gather information. Fights evil with righteous fury.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 10 + 4 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d10. A crit rolls two: 2d10.
  • Crits on a natural 16+ (Cunning 18).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Sovereign: 2 Sovereign Actions a round, spent after other combatants' turns, on top of its attacks.
  • Never checks morale: it fights to 0 Vitality or to the exit written into its lowest phase.
  • NPCs never take wounds.