Animated Armor
Construct · no Crown (Mundane)
T1d4Minor
Empty suits of metal clanking to life, animated armors guard treasures, swords swinging with tireless precision.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 14 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 6 | - | - |
| Cunning | 6 | - | - |
| Fate | 10 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Mindless Construct
Immune to poison, charm, and fear. It never flees: it fights until destroyed.
False Appearance
While motionless, indistinguishable from an ordinary suit of armor.
Antimagic Susceptibility
Falls inert in an antimagic field. Dispel magic forces a Fate save (DC 11) or the armor clatters apart, destroyed.
Maneuvers
Shield Bash
Slams its shield into an adjacent creature: Body save (DC 11) or the creature is knocked prone and shoved 5 ft.
Tactics
GM tactics
Stands motionless until intruders enter its guarded area. Attacks the nearest creature relentlessly. Pursues targets that flee with guarded objects but will not leave its designated area.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.