Arcane Eye (construct variant)
Construct · no Crown (Mundane)
T1d4Minor
Floating magical orbs, arcane eye constructs scout invisibly, relaying visions to wizards.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 12 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 4 | - | - |
| Mind | 12 | - | - |
| Sense | 10 | - | - |
| Heart | 6 | - | - |
| Cunning | 14 | - | - |
| Fate | 10 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Invisible Watcher
Invisible while it does not attack. It hovers, cannot be knocked prone, and can squeeze through gaps as narrow as an inch.
Magical Link
Relays everything it sees and hears to its creator within 1 mile; the creator can look through the eye at will. Its destruction warns the creator the area is watched.
Maneuvers
Flash Burst
Discharges a blinding flare. Each creature within 10 ft makes a Cunning save (DC 11) or is blinded until the end of its next turn. The flash reveals the eye.
Tactics
GM tactics
Avoids combat entirely, serving only as a scout. Uses Flash Burst to escape if discovered. It has no attack worth making. Its destruction alerts the creator that the area is being watched.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.