KING
Basilisk

Basilisk

Monstrosity · no Crown (Mundane)

T2d6Minor

Petrifying lizard gazes, basilisks turn flesh to stone, lairs in ruined statues.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 13  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1313 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body18--
Mind6--
Sense14--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Petrifying Gaze

When a creature starts its turn within 30 ft looking at the basilisk, it must make a Body save. On failure, begin turning to stone (restrained). On second failure, petrified permanently. Averting eyes grants advantage.

Maneuvers

Maneuver

Bite

Standard attack.

Maneuver

Focused Stare

The basilisk fixes its gaze on one creature within 30 ft that can see it. That creature makes its Petrifying Gaze save (DC 13) at disadvantage this round.

Tactics

GM tactics

Slow and patient. Relies on Petrifying Gaze to freeze prey. Eats petrified victims over time.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.