KING
Blemmyes

Blemmyes

Monstrosity · no Crown (Mundane)

T2d6Minor

Headless humanoids with faces in torsos, bllemmyes wander wilds, mouths devouring unwary travelers.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 10  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1010 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body12--
Mind8--
Sense14--
Heart14--
Cunning16--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Headless

Immune to decapitation effects. Cannot be blinded by effects targeting the head.

Passive

Torso Maw

The blemmyes' face is in its chest; it can bite a creature it has grabbed without disadvantage.

Maneuvers

Maneuver

Grab and Bite

The blemmyes seizes a creature within reach, which makes a Body save (DC 13) or is grabbed. It then bites the grabbed creature, which takes 2 damage.

Maneuver

Devouring Lunge

The blemmyes charges up to 20 ft and makes a bite attack with advantage. On a hit, the target is also grabbed.

Tactics

GM tactics

Charges isolated targets, grapples them, and bites repeatedly. Avoids groups, preferring to ambush lone travelers on forest paths.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.