KING
Black Pudding

Black Pudding

Ooze · no Crown (Mindless)

T3d8Minor

Corrosive shadow sludge, black puddings dissolve metal, splitting to multiply.

Tier 3  ·  Role Minor  ·  Pool Vigor 3 (+3 overflow)  ·  AC 8  ·  ATK +4  ·  Save DC 15  ·  Dmg 3 (flat)

AC88 base
Vigor3Tier, plus 3 overflow. Flees at 0, dies at 6 total damage
Move30 ft
Initiatived8rerolled each round
Attack+4d20 + bonus vs AC, two a turn
Damage3flat, crit d8, floored at 3
Save DC15Tier 3 DC
Crit20natural 20 only
StatScoreModDie
Body18--
Mind4--
Sense12--
Heart8--
Cunning6--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Mindless

Fights until destroyed. Never flees, never surrenders.

Passive

Amorphous

Squeezes through 1-inch gaps and climbs any surface, even ceilings. Senses everything within 60 ft without sight, blind beyond.

Passive

Corrosive Form

A creature that touches the pudding or hits it with a melee attack takes 1 Vigor damage. A nonmagical weapon that strikes it takes a permanent -1 to attack rolls (destroyed at -5), and nonmagical armor the pudding hits takes a permanent -1 to AC (destroyed at -5).

Passive

Split

When hit by a slashing or lightning attack while it has at least 2 Vigor, it splits into two puddings, each with half its remaining Vigor.

Tactics

GM tactics

Mindlessly engulfs anything organic. Dissolves equipment. Splitting makes it dangerous to attack with slashing weapons. Fear of all adventurers.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
  • A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Two attacks in a normal turn: Tier 3+ Minors get a second.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.