Gelatinous Cube
Ooze · no Crown (Mindless)
T2d6Minor
Transparent trap cleaners, gelatinous cubes engulf unaware, paralyzing ooze.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 8 · ATK +2 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 4 | - | - |
| Sense | 8 | - | - |
| Heart | 10 | - | - |
| Cunning | 6 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Transparent Cube
Fills a 10 ft cube and can flow into other creatures' spaces. A motionless cube takes a Cunning check (DC 13) to spot; creatures that fail walk straight into it.
Mindless
Immune to fear and charm. It never flees at 0 Vigor; it dissolves prey until destroyed.
Maneuvers
Engulf
Flows over a man-sized or smaller creature in its path. The target makes a Body save (DC 13): on a failure it is engulfed, restrained, unable to breathe, takes 2 damage, and takes 1 Vigor damage at the start of each of its turns; on a success it takes 1 Vigor damage as the acid splashes it. A Body check frees an engulfed creature.
Tactics
GM tactics
Mindlessly patrols dungeon corridors. Engulfs and digests anything organic. Leaves behind clean floors and floating treasure.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.