Gray Ooze
Ooze · no Crown (Mindless)
T1d4Minor
Rusting pipe dwellers, gray oozes corrode iron, seeping through cracks.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 8 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 4 | - | - |
| Sense | 12 | - | - |
| Heart | 10 | - | - |
| Cunning | 6 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Amorphous
Squeezes through 1-inch gaps. While motionless, indistinguishable from wet stone or a pool of water.
Corrode Metal
Nonmagical metal weapons that hit it take a permanent -1 to attack rolls; at -5 they are destroyed. Also corrodes metal armor worn by creatures it hits.
Blindsight
Perceives surroundings within 60 ft. Blind beyond.
Maneuvers
Pseudopod
Melee attack (acid); a hit also corrodes as Corrode Metal.
Tactics
GM tactics
Waits disguised as a puddle. Attacks anything that steps in it. Destroys metal equipment over time.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.