Choker
Monstrosity · no Crown (Mundane)
T1d4Minor
Lanky tentacled ambushers, chokers constrict in tight spaces, stretching limbs unnaturally.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 12 · ATK +3 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 8 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Boneless
Climbs any surface, even upside down, and squeezes through gaps 4 inches wide.
Maneuvers
Tentacle Grip
Its tentacle attack reaches 10 ft; on a hit the target is also grabbed and cannot speak or cry out.
Strangle
A creature it has grabbed takes 1 damage as the tentacle tightens; the victim cannot breathe until it breaks free with a Body check against DC 11.
Reactions
Stranglehold
When a creature breaks free of its grip, the choker immediately lashes out with another tentacle attack.
Tactics
GM tactics
Lurks in crevices and tight spaces. Reaches out to grab isolated prey. Strangles until dead, then drags body into its hiding spot.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.