KING
Demon (Vrock)

Demon (Vrock)

Fiend · Crown of Wrath

T3d8Minor

Vulture demons, vrocks screech spores, dancing in profane rituals to summon more kin.

Tier 3  ·  Role Minor  ·  Pool Vigor 3 (+3 overflow)  ·  AC 13  ·  ATK +4  ·  Save DC 15  ·  Dmg 3 (flat)

AC1313 base
Vigor3Tier, plus 3 overflow. Flees at 0, dies at 6 total damage
Move30 ft
Initiatived8rerolled each round
Attack+4d20 + bonus vs AC, two a turn
Damage3flat, crit d8, floored at 3
Save DC15Tier 3 DC
Crit20natural 20 only
StatScoreModDie
Body18--
Mind8--
Sense16--
Heart14--
Cunning16--
Fate16--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Demonic Resilience

Resistant to cold, fire, and lightning damage; immune to poison damage; advantage on saves against spells.

Passive

Flight

Flies 60 ft on ragged vulture wings.

Maneuvers

Maneuver

Spore Cloud

Shakes a cloud of toxic spores from its feathers in a 15 ft radius: Body save (DC 15) or the spores take root, dealing 1 Vigor damage at the start of each of the creature's turns (save ends).

Reactions

Reaction

Stunning Screech

The first time an attack damages the vrock, it shrieks: every non-demon within 20 ft makes a Body save (DC 15) or is stunned for 1 round.

Tactics

GM tactics

Swoops and screeches. Releases spores when surrounded. A flock overlaps its spore clouds until nothing beneath them can breathe.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
  • A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Two attacks in a normal turn: Tier 3+ Minors get a second.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.