KING
Devil (Erinyes)

Devil (Erinyes)

Fiend · Crown of Domination

T3d8Major

Fallen angels turned devils, erinyes bow with deadly accuracy, seducing before the strike.

Tier 3  ·  Role Major  ·  Pool Vigor 7 / Vitality 6  ·  AC 14  ·  ATK +5  ·  Save DC 15  ·  Dmg d8

AC149 base + 5 Sense
Vigor7Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 + d6rerolled each round
Attack+5d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit15+Cunning 20
StatScoreModDie
Body18+4d8
Mind16+3d6
Sense20+5d10
Heart18+4d8
Cunning20+5d10
Fate8-1-d3

Passives

Passive

Fallen Grace

Flies 60 ft. Immune to fire damage and poison damage.

Passive

Hellish Weapons

Its venom-slicked blade and arrows deal 1 extra Vigor damage.

Maneuvers

Maneuver

Rope of Entanglement

Hurls a barbed rope at a creature within 30 ft. The target makes a Body save (DC 15) or is restrained (save ends).

Tactics

GM tactics

Fallen angels who serve Hell. Hunts souls and corrupts mortals. Uses beauty and charm before violence.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d8. A crit rolls two: 2d8.
  • Crits on a natural 15+ (Cunning 20).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.