Dire Wolf
Beast · no Crown (Mundane)
T2d6Minor
Pack hunters of ancient wilds, dire wolves coordinate takedowns, their howls signaling the hunt.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 8 | - | - |
| Sense | 14 | - | - |
| Heart | 14 | - | - |
| Cunning | 16 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Keen Hearing and Smell
Advantage on Cunning checks relying on hearing or smell
Pack Tactics
Advantage on attacks against creatures if at least one ally is within 5 ft of the target
Maneuvers
Bite
Standard attack. On hit, target makes a Body save (DC 13) or is knocked prone.
Takedown
The wolf bites. If the target is knocked prone, each other wolf within 5 ft of it may immediately make a bite attack as a reaction.
Tactics
GM tactics
Hunts in packs. Surrounds prey and uses Pack Tactics for advantage. Alpha uses Takedown while pack follows up. Retreats if pack is reduced to half strength.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.