Draft Horse
Beast · no Crown (Mundane)
T1d4Minor
Loyal beasts of burden, draft horses pull plows and carts, their strength aiding travelers on long roads.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 8 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 8 | - | - |
| Sense | 12 | - | - |
| Heart | 14 | - | - |
| Cunning | 12 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Beast of Burden
Can pull loads up to 2,000 lbs and haul a cart or sled at full speed.
Maneuvers
Panicked Trample
When frightened, it bolts up to double speed in a straight line. Each creature in its path must save (DC 11) or take 1 damage and be knocked prone.
Reactions
Startled Kick
When a creature moves into the space behind it, the horse lashes out with a hoof attack.
Tactics
GM tactics
Not aggressive. Flees from threats if not calmed. When panicked, becomes dangerous-trampling anything in its path. Can be trained for combat with effort.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.