Dregling
Beast · no Crown (Meridian)
T1d4Minor
Lumpy toad-like creatures the size of a dog with matte-black skin that absorbs all light within 5 ft, creating spheres of absolute darkness around themselves.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 9 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 6 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 12 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Light Void
Absorbs all light within 5 ft, creating a sphere of absolute darkness. Creatures within the void are blinded; the dregling sees perfectly in its own darkness. If the dregling is killed, the absorbed light releases in a harmless flash, ending the darkness.
Maneuvers
Darkness Slam
Standard attack. The target is blinded while within the dregling's Light Void.
Void Pulse
Expand the Light Void to a 10 ft radius until the start of the dregling's next turn, blinding all creatures in the area.
Reactions
Absorb Light
When a light source is brought within 10 ft, the dregling reflexively absorbs it, extinguishing non-magical light sources.
Tactics
GM tactics
Dreglings shuffle toward light sources and extinguish them. In combat, they rely on their darkness aura to blind enemies. Groups of dreglings create overlapping zones of darkness that make navigation impossible.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.