KING
Dross Beetle Swarm

Dross Beetle Swarm

Beast · no Crown (Meridian)

T2d6Minor

Seething clouds of thousands of tiny grey beetles that strip light from everything they touch, corroding enchantments, dulling metal, and draining color.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 10  ·  ATK +4  ·  Save DC 13  ·  Dmg 2 (flat)

AC1010 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+4d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind4--
Sense12--
Heart12--
Cunning6--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Swarm

Resistant to damage from single-target attacks; vulnerable to area effects. Mindless: it never flees and fights until destroyed. Each creature inside the swarm takes 1 Vigor damage at the end of the swarm's turn.

Passive

Light Corrosion

Strips light and magic from what it touches. Light sources inside the swarm gutter out, enchantments on carried items are suppressed for 1 round after leaving it, and exposed metal dulls and pits.

Maneuvers

Maneuver

Engulf

The swarm flows over a creature, subjecting it to Swarm and Light Corrosion until it moves out.

Tactics

GM tactics

The dross beetle swarm is drawn to strong light and magic. It engulfs the brightest light source or most magical creature. It cannot be reasoned with and fights until destroyed. Area attacks are the only effective counter.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.