Djinni Emancipator
Elemental · no Crown (Good)
T3d8Minor
Freedom-fighting air rebels, djinni emancipators shatter bottles, winds carrying liberation.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 13 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 8 | - | - |
| Sense | 16 | - | - |
| Heart | 12 | - | - |
| Cunning | 18 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Creature of Air
Flies 60 ft (hover). Immune to lightning damage and thunder damage.
Liberator's Aura
Allies within 30 ft have advantage on saves against being charmed, restrained, or grabbed.
Maneuvers
Liberation Tempest
A freeing gale sweeps 60 ft: every restrained, grabbed, or charmed creature is released, and each enemy that imposed such a condition makes a Body save (DC 15) or takes 3 damage.
Reactions
Shield of Gales
When an ally within 30 ft is attacked, a sudden crosswind gives the attack disadvantage.
Tactics
GM tactics
Prioritizes freeing captives and breaking enchantments. Uses Liberation Tempest to counter enemy control effects. Fights to protect allies rather than destroy enemies. Retreats when captives are safe.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.