KING
Dust Devil

Dust Devil

Elemental · no Crown (Mundane)

T1d4Minor

Miniature twisters, dust devils whirl debris, tripping legs in sands.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 10  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind4--
Sense12--
Heart10--
Cunning6--
Fate10--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Air Form

Slips through gaps as narrow as 1 inch and cannot be knocked prone. Whirling debris lightly obscures everything within 10 ft of it.

Passive

Mindless

A whirl of wind and grit with no will to break. It never flees and spins until dispersed.

Maneuvers

Maneuver

Sand Blast

Flings stinging grit at every creature within 10 ft. Each makes a Body save (DC 11) or takes 1 damage and is blinded until the end of its next turn; on a success it takes 1 Vigor damage.

Tactics

GM tactics

Whirls through enemy lines, blinding with Sand Blast. Uses tight spaces to funnel enemies into its debris cloud. Mindless elemental force.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.