Ettin
Giant · Crown of Sloth
T3d8Minor
Two-headed brutes, ettins bicker, clubs swinging in discord.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 10 · ATK +4 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | - | - |
| Mind | 6 | - | - |
| Sense | 14 | - | - |
| Heart | 14 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Two Heads
Advantage on Cunning checks and saves against being blinded, charmed, deafened, frightened, or stunned
Wakeful
One head sleeps while the other watches. Cannot be surprised.
Maneuvers
Multiattack
Make two battleaxe attacks.
Crushing Blow
Both heads coordinate for one massive swing. Make a single battleaxe attack with advantage; on hit, the target makes a Body save (DC 15) or is knocked prone.
Tactics
GM tactics
Each head wants to attack different targets, leading to erratic behavior. Surprisingly effective when both heads agree on a target.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.