Fire Giant
Giant · Crown of Domination
T3d8Minor
Forge-lords of volcanoes, fire giants smith weapons, chains binding slaves in heat.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 14 · ATK +5 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | - | - |
| Mind | 8 | - | - |
| Sense | 18 | - | - |
| Heart | 14 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Fire Immunity
Immune to fire damage.
Forgemaster
Advantage on smithing and crafting checks; can repair metal arms and armor at a forge.
Maneuvers
Forge Hammer Slam
Brings its forge hammer down in a ringing blow. Each creature within 10 ft must make a DC 15 Body save; on a failure it takes 3 damage and is knocked prone, on a success it takes 1 Vigor damage.
Tactics
GM tactics
Militaristic slavers. Fights in disciplined formations. Values strength and craftsmanship. Burns enemies alive.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.