Frost Giant Everlasting One
Giant · Crown of Sloth
T4d10Major
Undying ice warriors, frost giant everlasting ones reform from snow, eternal.
Tier 4 · Role Major · Pool Vigor 7 / Vitality 8 · AC 14 · ATK +6 · Save DC 17 · Dmg d10
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 22 | +6 | d12 |
| Mind | 8 | -1 | -d3 |
| Sense | 18 | +4 | d8 |
| Heart | 16 | +3 | d6 |
| Cunning | 16 | +3 | d6 |
| Fate | 16 | +3 | d6 |
Passives
Cold Immunity
Immune to cold damage.
Vaprak's Rage
While below half Vitality, it gains +2 to attack rolls.
Everlasting
Regains 1 Vigor at the start of its turn unless it took fire damage since its last turn. If killed, it reforms from the nearest large mass of ice within a day unless its corpse is burned.
Maneuvers
Rock Hurl
Attacks a target up to 60 ft away with a thrown boulder.
Declarations
Declared in the enemy tactical window and resolved at the start of its next turn. Any Vitality it loses first forces the disruption roll: on a 1 the telegraph is lost.
Ice Tomb
It exhales a killing frost at one creature within 60 ft. Body save (DC 17): on a failure the target takes 4 damage and is restrained in solid ice until it or an ally spends an action to break it free; on a success it takes 1 Vigor damage.
Tactics
GM tactics
Blessed by Vaprak with undying rage. More aggressive than normal frost giants. Only fire prevents reformation.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d10. A crit rolls two: 2d10.
- Crits on a natural 17+ (Cunning 16).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Any Vitality lost while a telegraph is pending forces its disruption roll; on a 1 the telegraph is lost.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.