KING
Frost Giant

Frost Giant

Giant · Crown of Wrath

T3d8Minor

Icy raiders of tundras, frost giants hurl boulders, mead halls echoing war cries.

Tier 3  ·  Role Minor  ·  Pool Vigor 3 (+3 overflow)  ·  AC 13  ·  ATK +5  ·  Save DC 15  ·  Dmg 3 (flat)

AC1313 base
Vigor3Tier, plus 3 overflow. Flees at 0, dies at 6 total damage
Move30 ft
Initiatived8rerolled each round
Attack+5d20 + bonus vs AC, two a turn
Damage3flat, crit d8, floored at 3
Save DC15Tier 3 DC
Crit20natural 20 only
StatScoreModDie
Body20--
Mind8--
Sense16--
Heart16--
Cunning16--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Ice-Born

Immune to cold damage and strides across ice and snow without slipping.

Maneuvers

Maneuver

Rock Hurl

Attacks a target up to 60 ft away with a thrown boulder.

Maneuver

Glacial Throw

Hurls a massive ice chunk at a creature within 90 ft. Body save (DC 15): on a failure the target takes 3 damage and is slowed for 1 round by clinging frost; on a success it takes 1 Vigor damage.

Tactics

GM tactics

Viking raiders. Charges with war cries. Values glory in battle. Throws icy boulders before closing to melee.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
  • A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Two attacks in a normal turn: Tier 3+ Minors get a second.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.