KING
Ghoul

Ghoul

Undead · Crown of Mammon

T1d4Minor

Grave-dirt eaters, ghouls paralyze with claws, packs in crypts.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 10  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind7--
Sense14--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Grave-Born

Immune to poison and disease; sees in darkness out to 60 ft. Regains 1 Vigor by spending a maneuver feeding on a corpse.

Passive

Feeding Frenzy

Attacks against stunned creatures are made with advantage.

Maneuvers

Maneuver

Paralyzing Claws

When its attack hits, the target makes a Body save (DC 11) or is stunned by the grave-chill in its claws (save ends, repeated at the end of each of the target's turns). Elves are immune.

Tactics

GM tactics

Hunts in packs. Uses Claws to paralyze targets, then swarms with Feeding Frenzy. Targets non-elves first (knowing elves are immune). Drags paralyzed victims to lair to eat later.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.