Giant Frog
Beast · no Crown (Mundane)
T1d4Minor
Voracious swamp hoppers, giant frogs gulp adventurers, their leaps spanning streams.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 9 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 6 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Amphibious
Breathes air and water. Standing leap of 20 ft.
Maneuvers
Grabbing Bite
When its bite hits a Small or smaller creature, the target is grabbed.
Swallow
Gulps down a creature it has grabbed. A swallowed creature is blinded and restrained and takes 1 Vigor damage at the start of each of its turns as digestion begins. Killing the frog frees it.
Tactics
GM tactics
Lurks in murky water. Leaps to bite and swallow small prey. Will attempt to swallow halflings and gnomes.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.