KING
Giant Frog

Giant Frog

Beast · no Crown (Mundane)

T1d4Minor

Voracious swamp hoppers, giant frogs gulp adventurers, their leaps spanning streams.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 9  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC99 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind6--
Sense12--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Amphibious

Breathes air and water. Standing leap of 20 ft.

Maneuvers

Maneuver

Grabbing Bite

When its bite hits a Small or smaller creature, the target is grabbed.

Maneuver

Swallow

Gulps down a creature it has grabbed. A swallowed creature is blinded and restrained and takes 1 Vigor damage at the start of each of its turns as digestion begins. Killing the frog frees it.

Tactics

GM tactics

Lurks in murky water. Leaps to bite and swallow small prey. Will attempt to swallow halflings and gnomes.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.