Giant Goat
Beast · no Crown (Mundane)
T1d4Minor
Sure-footed mountain climbers, giant goats butt with horns, navigating sheer cliffs effortlessly.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 9 · ATK +2 · Save DC 11 · Dmg 1 (flat)
AC99 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 8 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Passive
Sure-Footed
Advantage on Body saves against being knocked prone. Climbs sheer slopes without slowing.
Passive
Charge
If the goat moves at least 20 ft straight toward a target and its ram hits, the target makes a Body save or is knocked prone.
Tactics
GM tactics
Charges threats on mountain slopes, hoping to knock them off ledges. Sure-footed on terrain where others struggle.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.