Giant Hyena
Beast · no Crown (Mundane)
T1d4Minor
Scavenging pack beasts, giant hyenas cackle in hunts, bones crunching under powerful jaws.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +2 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 8 | - | - |
| Sense | 12 | - | - |
| Heart | 12 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Rampage
When the hyena drops a creature to 0 Vigor, it moves up to half its speed and makes a free bite.
Maneuvers
Hamstring Bite
Goes for the legs. When this bite hits, the target makes a Body save or is slowed until the end of its next turn.
Mocking Cackle
Enemies within 30 ft that can hear the eerie laughter make a Heart save or have disadvantage on their next attack.
Tactics
GM tactics
Hunts in packs. Targets the weakest or most injured. Uses Hamstring Bite to slow fleeing prey. Uses Rampage to chain kills through groups. Cackles to unnerve enemies.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.