KING
Giant Hyena

Giant Hyena

Beast · no Crown (Mundane)

T1d4Minor

Scavenging pack beasts, giant hyenas cackle in hunts, bones crunching under powerful jaws.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 10  ·  ATK +2  ·  Save DC 11  ·  Dmg 1 (flat)

AC1010 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+2d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind8--
Sense12--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Rampage

When the hyena drops a creature to 0 Vigor, it moves up to half its speed and makes a free bite.

Maneuvers

Maneuver

Hamstring Bite

Goes for the legs. When this bite hits, the target makes a Body save or is slowed until the end of its next turn.

Maneuver

Mocking Cackle

Enemies within 30 ft that can hear the eerie laughter make a Heart save or have disadvantage on their next attack.

Tactics

GM tactics

Hunts in packs. Targets the weakest or most injured. Uses Hamstring Bite to slow fleeing prey. Uses Rampage to chain kills through groups. Cackles to unnerve enemies.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.