Griffon Knight
Monstrosity · no Crown (Neutral)
T2d6Minor
Elite aerial cavalry, griffon knights patrol borders and hunt monsters, bonded to their mounts from birth.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 13 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 8 | - | - |
| Sense | 16 | - | - |
| Heart | 16 | - | - |
| Cunning | 18 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Bonded Mount
Knight and griffon fight as one creature. The griffon flies 80 ft, and the pair has advantage on sight-based Cunning checks.
Maneuvers
Diving Strike
Dive at least 30 ft and attack with advantage; on a hit the target also takes 1 Vigor damage from the impact.
Carry Off
The griffon snatches a creature in its talons: Body save (DC 13) or grabbed, and the pair climbs 60 ft. A dropped creature takes 2 damage from the fall.
Reactions
Evasive Maneuvers
When hit by a ranged attack, the griffon wheels 15 ft without provoking attacks.
Tactics
GM tactics
Patrols from high altitude, the bonded pair watching the ground for threats. Opens with Diving Strike from as much height as it can gather. Carries off isolated enemies. Works in squadrons for coordinated attacks. Fiercely loyal to bonded rider.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.