KING
Grimlock

Grimlock

Monstrosity · Crown of Sloth

T1d4Minor

Blind cannibal troglodytes, grimlocks hunt by scent, tribes in Underdark.

Tier 1  ·  Role Minor  ·  Pool Vigor 1 (+1 overflow)  ·  AC 9  ·  ATK +1  ·  Save DC 11  ·  Dmg 1 (flat)

AC99 base
Vigor1Tier, plus 1 overflow. Flees at 0, dies at 2 total damage
Move30 ft
Initiatived8rerolled each round
Attack+1d20 + bonus vs AC
Damage1flat, crit d4, floored at 1
Save DC11Tier 1 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind8--
Sense6--
Heart12--
Cunning14--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Blind Senses

Blindsight 30 ft. Blind beyond that range.

Passive

Keen Hearing and Smell

Advantage on Cunning checks relying on hearing or smell

Passive

Stone Camouflage

Advantage on Cunning checks to hide in rocky terrain

Maneuvers

Maneuver

Spiked Bone Club

Standard attack.

Tactics

GM tactics

Hunts in packs. Relies on smell and hearing. Immune to gaze attacks and visual illusions. Cannibalizes fallen enemies and allies alike.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
  • A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.