KING
Half-Dragon (various)

Half-Dragon (various)

Monstrosity · Crown of Varies by draconic parent

T2d6Minor

Scaled hybrid warriors, half-dragons breathe elements, loyalties torn.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 14  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1414 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body18--
Mind14--
Sense16--
Heart8--
Cunning14--
Fate16--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Draconic Resistance

Resistant to its parent dragon's element: fire, cold, lightning, acid, or poison.

Passive

Dragon Senses

Sees in darkness as if bright light out to 60 ft.

Maneuvers

Maneuver

Breath Weapon

Once per fight, exhales a 15 ft cone or 30 ft line of its parent's element. Body save (DC 13): 2 damage on a failure, 1 Vigor damage on a success.

Tactics

GM tactics

Fights with draconic pride. Uses Breath Weapon as opening, then engages in melee. Protects draconic parent if present.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.