Half-Dragon (various)
Monstrosity · Crown of Varies by draconic parent
T2d6Minor
Scaled hybrid warriors, half-dragons breathe elements, loyalties torn.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 14 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 14 | - | - |
| Sense | 16 | - | - |
| Heart | 8 | - | - |
| Cunning | 14 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Draconic Resistance
Resistant to its parent dragon's element: fire, cold, lightning, acid, or poison.
Dragon Senses
Sees in darkness as if bright light out to 60 ft.
Maneuvers
Breath Weapon
Once per fight, exhales a 15 ft cone or 30 ft line of its parent's element. Body save (DC 13): 2 damage on a failure, 1 Vigor damage on a success.
Tactics
GM tactics
Fights with draconic pride. Uses Breath Weapon as opening, then engages in melee. Protects draconic parent if present.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.