KING
Hag (Annis)

Hag (Annis)

Fey · Crown of Deception

T3d8Minor

Iron-clawed cannibal queens, annis hags lure children, grinding bones for potions.

Tier 3  ·  Role Minor  ·  Pool Vigor 3 (+3 overflow)  ·  AC 12  ·  ATK +5  ·  Save DC 15  ·  Dmg 3 (flat)

AC1212 base
Vigor3Tier, plus 3 overflow. Flees at 0, dies at 6 total damage
Move30 ft
Initiatived8rerolled each round
Attack+5d20 + bonus vs AC, two a turn
Damage3flat, crit d8, floored at 3
Save DC15Tier 3 DC
Crit20natural 20 only
StatScoreModDie
Body12--
Mind16--
Sense16--
Heart8--
Cunning18--
Fate16--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Spellcasting (bone-grinder hexcraft)

Wields the old bog-crone magic: an illusory guise of a kindly woman (Cunning check DC 15 to pierce) and cold curses ground out with her victims' bones.

Maneuvers

Maneuver

Crushing Hug

Wraps a creature in iron-hard arms: Body save (DC 15) or grabbed, taking 1 Vigor damage at the start of each of the hag's turns as its bones grind.

Maneuver

Fog Cloud

She breathes out a clammy fog in a 30 ft radius; everything inside is heavily obscured until she lets it lift.

Maneuver

Cold Hand

She closes an iron claw and speaks a curse at a creature within 30 ft. Heart save (DC 15): on a failure it takes 3 damage as killing cold floods its limbs, on a success it takes 1 Vigor damage.

Tactics

GM tactics

Disguises herself as a kindly old woman to get close. Grapples the smallest or weakest target for Crushing Hug. Uses fog to isolate victims from their allies.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
  • A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Two attacks in a normal turn: Tier 3+ Minors get a second.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.