Hollow Wisp
Fiend · Crown of Despair
T1d4Minor
Tiny points of grey light drifting like ash on a windless day, making no sound and casting no shadow. Where they cluster, colors fade. Looking at one directly is like trying to remember something already forgotten -- an absence that draws the eye.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 8 · ATK +3 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 12 | - | - |
| Mind | 6 | - | - |
| Sense | 14 | - | - |
| Heart | 4 | - | - |
| Cunning | 12 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Apathy Aura
Where six or more wisps cluster, each creature inside their 20 ft cloud makes a Heart save (DC 11) at the start of its turn or is weakened until the end of its next turn.
Grey Drift
Flies and passes through creatures and objects. Snuffed out instantly by any light brighter than a torch; it appears only in darkness.
Maneuvers
Futility Touch
A creature the wisp touches makes a Heart save (DC 11) or is dazed for 1 round, gripped by the sense that nothing it does matters.
Tactics
GM tactics
Clusters with other hollow wisps in dark spaces, relying on Apathy Aura to slowly drain will from anyone who enters. Uses Futility Touch on isolated targets. Flees from bright light. Individually weak but devastating in large groups through cumulative morale drain.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.