KING
Hound of Ill Omen

Hound of Ill Omen

Fiend · Crown of Despair

T2d6Minor

Cursed goblin hounds, hounds of ill omen disadvantage saves, baying doom.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 11  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1111 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body14--
Mind8--
Sense16--
Heart16--
Cunning16--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Incorporeal Movement

Can move through creatures and objects

Passive

Pack Tactics

Advantage on attacks if ally within 5 ft

Passive

Curse of Ill Omen

Target has disadvantage on the next save it makes

Maneuvers

Maneuver

Bite

Standard attack. Apply Curse of Ill Omen.

Tactics

GM tactics

Tracks cursed individuals. Bites to apply Curse of Ill Omen, making targets vulnerable.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.