Ice Elemental
Elemental · no Crown (Mundane)
T3d8Minor
Frostbite wanderers of tundras, ice elementals freeze lakes, shards piercing skin.
Tier 3 · Role Minor · Pool Vigor 3 (+3 overflow) · AC 12 · ATK +4 · Save DC 15 · Dmg 3 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 6 | - | - |
| Sense | 16 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Living Ice
Immune to cold damage; takes 1 extra damage from fire. Water within 30 ft freezes over.
Freezing Aura
A creature that starts its turn within 5 ft takes 1 Vigor damage from the biting cold.
Maneuvers
Flash Freeze
Ice erupts around one creature within 15 ft. Body save (DC 15): on a failure it takes 3 damage and is slowed for 1 round, on a success it takes 1 Vigor damage.
Reactions
Shattering Death
When destroyed, it bursts into razor shards. Each creature within 10 ft makes a Body save (DC 15): 3 damage on a failure, 1 Vigor damage on a success.
Tactics
GM tactics
Closes distance so its Freezing Aura bites. Flash Freeze locks down melee threats and holds them in the cold. Avoids fire sources. Even in death, it punishes anyone standing close.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 3, then 3 more. Neither half regenerates.
- A hit deals a flat 3, no roll. A crit (natural 20 only) rolls d8 and never lands below 3.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 6 kills it outright, and a single blow of 6 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Two attacks in a normal turn: Tier 3+ Minors get a second.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.