KING
Lion

Lion

Beast · no Crown (Mundane)

T2d6Minor

Pride kings of savannas, lions roar dominance, manes flowing as they pounce on herds.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 10  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1010 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind8--
Sense14--
Heart14--
Cunning16--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Keen Smell

Advantage on Cunning checks relying on smell

Passive

Pack Tactics

Advantage on attacks if ally is within 5 ft of target

Passive

Pounce

If it moves at least 20 ft and hits with its claw, the target makes a Body save (DC 13) or is knocked prone. It can then bite the prone target.

Maneuvers

Maneuver

Bite or Claw

Melee attack.

Tactics

GM tactics

Hunts in prides. Lionesses coordinate to isolate prey. Male lions defend territory and cubs.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.