Luminant Boar
Beast · no Crown (Meridian)
T2d6Minor
Barrel-chested wild boar with faintly glowing orange bristles that intensify when wounded, culminating in a devastating death-flash of accumulated radiant energy.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 12 · ATK +4 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | - | - |
| Mind | 8 | - | - |
| Sense | 14 | - | - |
| Heart | 14 | - | - |
| Cunning | 12 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Rage Glow
Once the boar has taken damage, its bristles blaze. Any creature that starts its turn within 10 ft takes 1 Vigor damage.
Death Flash
When the boar dies, its stored light detonates. Creatures within 15 ft make a Body save (DC 13) or take 2 damage; on a success they take 1 Vigor damage.
Maneuvers
Reckless Charge
The boar barrels up to 40 ft in a straight line before goring. Attacks against it have advantage until its next turn.
Tactics
GM tactics
Luminant boars charge the nearest threat and keep attacking until killed. Once wounded, their Rage Glow makes melee dangerous. Smart hunters kill them at range and wait before approaching the corpse.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.