Luminal Ghoul
Undead · no Crown (Meridian)
T2d6Minor
Once-living Meridian natives warped by corrupted light, their twisted bodies flickering with stolen progenitor-light from victims, hunting in packs to consume more.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +4 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 6 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Stolen Light
Its body flickers with the progenitor-light of its victims; each kill makes it burn brighter. Ghouls attack stunned creatures at advantage.
Paralytic Touch
A creature the ghoul damages makes a Body save (DC 13) or is stunned 1 round as stolen light floods its nerves.
Maneuvers
Blinding Flash
A well-fed ghoul (5 or more kills) discharges its hoarded light in a 20 ft radius. Creatures there make a Sense save (DC 13) or are blinded 1 round.
Tactics
GM tactics
Luminal ghouls hunt in packs, targeting Meridian natives over Expedition humans (the light is richer). They stun a target with Paralytic Touch, then swarm it while it cannot answer. Well-fed ghouls use Blinding Flash to disable groups before attacking.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.