Meenlock
Fey · Crown of Deception
T2d6Minor
Fear-spawning insects, meenlocks paralyze with terror, lairs in twisted fey realms.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 11 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | - | - |
| Mind | 14 | - | - |
| Sense | 14 | - | - |
| Heart | 12 | - | - |
| Cunning | 16 | - | - |
| Fate | 14 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Fear Aura
Creatures within 10 ft make a Heart save (DC 13) at the start of their turn or are frightened for 1 round.
Light Sensitivity
Disadvantage on attacks and Cunning checks in bright light.
Maneuvers
Shadow Skitter
Teleports up to 30 ft between patches of dim light or darkness.
Psychic Torment
One creature within 30 ft makes a Mind save (DC 13): on a failure it takes 2 damage and is stunned 1 round, on a success 1 Vigor damage.
Tactics
GM tactics
Ambushes in darkness, teleporting behind targets. Keeps Fear Aura active to demoralize. Uses Psychic Torment on isolated victims. Flees into shadows if exposed to bright light.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.