KING
Meenlock

Meenlock

Fey · Crown of Deception

T2d6Minor

Fear-spawning insects, meenlocks paralyze with terror, lairs in twisted fey realms.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 11  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1111 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body8--
Mind14--
Sense14--
Heart12--
Cunning16--
Fate14--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Fear Aura

Creatures within 10 ft make a Heart save (DC 13) at the start of their turn or are frightened for 1 round.

Passive

Light Sensitivity

Disadvantage on attacks and Cunning checks in bright light.

Maneuvers

Maneuver

Shadow Skitter

Teleports up to 30 ft between patches of dim light or darkness.

Maneuver

Psychic Torment

One creature within 30 ft makes a Mind save (DC 13): on a failure it takes 2 damage and is stunned 1 round, on a success 1 Vigor damage.

Tactics

GM tactics

Ambushes in darkness, teleporting behind targets. Keeps Fear Aura active to demoralize. Uses Psychic Torment on isolated victims. Flees into shadows if exposed to bright light.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.