Modron Hierarch (Hierodrone)
Construct · no Crown (Mundane)
T2d6Minor
High-rank modrons, hierodrones oversee factories, their forms directing endless production.
Tier 2 · Role Minor · Pool Vigor 2 (+2 overflow) · AC 13 · ATK +3 · Save DC 13 · Dmg 2 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 16 | - | - |
| Mind | 14 | - | - |
| Sense | 16 | - | - |
| Heart | 6 | - | - |
| Cunning | 14 | - | - |
| Fate | 12 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Axiomatic Construct
Immune to poison, disease, charm, fear, and exhaustion. Fights to the death and disintegrates into dust when destroyed.
Coordinated Command
Modrons within 30 ft gain +1 to attack rolls while the hierodrone stands.
Maneuvers
Lightning Javelin
Hurls a crackling javelin at a creature within 60 ft. A creature it hits must make a Body save (DC 13) or lose its reactions until the end of its next turn.
Reactions
Hierarchical Shield
When a modron within 10 ft is hit, the hierodrone steps in and takes the hit instead.
Tactics
GM tactics
Commands from the rear, holding Coordinated Command over as many lesser modrons as it can. Opens with Lightning Javelin against the most chaotic-looking target. Steps in with Hierarchical Shield when the formation is threatened. Will sacrifice itself to protect higher-ranking modrons.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
- A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.