Noble Genie (construct servant)
Construct · Crown of Deception
T3d8Major
Lamp-bound djinn, noble genie constructs grant wishes twisted by ancient pacts.
Tier 3 · Role Major · Pool Vigor 4 / Vitality 6 · AC 12 · ATK +5 · Save DC 15 · Dmg d8
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | -1 | -d3 |
| Mind | 16 | +3 | d6 |
| Sense | 18 | +4 | d8 |
| Heart | 12 | +1 | d3 |
| Cunning | 18 | +4 | d8 |
| Fate | 12 | +1 | d3 |
Passives
Spellcasting (bound wish-craft)
Compelled to grant every command, it twists each wish toward ruin and calls up the desert winds of its lamp against those who freed it.
Lamp-Bound Construct
Immune to poison, charm, and fear. Bound to its lamp: destroy the lamp (AC 18, shatters after 2 damage) and the construct dies with it. It can pour into or out of the lamp as smoke.
Maneuvers
Cyclone
A screaming vortex fills a 20 ft radius around the construct. Each creature in the area makes a Body save (DC 15); on a failure it takes 3 damage, is flung 20 ft, and lands prone, on a success it takes 1 Vigor damage.
Reactions
Smoke Escape
When reduced to 0 Vigor, it pours back into its lamp instead of fleeing and taunts from within.
Tactics
GM tactics
Twists commands to cause maximum chaos. Uses its bound wish-craft to mislead and trap intruders. Cyclone to scatter groups. Retreats into its lamp when badly wounded and taunts from within. Can only be permanently destroyed by shattering its vessel.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 16+ (Cunning 18).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.