Needle Blight
Plant · Crown of Sloth
T1d4Minor
Spiked fungal automatons, needle blights fire thorns, rooted in blighted groves.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 10 · ATK +1 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 4 | - | - |
| Sense | 10 | - | - |
| Heart | 6 | - | - |
| Cunning | 12 | - | - |
| Fate | 10 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Mindless Growth
Immune to poison, charm, and fear. Fights until destroyed instead of fleeing at 0 Vigor.
False Appearance
While motionless it is indistinguishable from a dead shrub.
Dry Tinder
Vulnerable to fire damage.
Maneuvers
Thorn Burst
Needles fire in every direction. Each creature within 10 ft makes a Body save (DC 11); on a failure it takes 1 damage, on a success it takes 1 Vigor damage.
Tactics
GM tactics
Hides among dead vegetation until prey is close. Attacks in groups, loosing needles at range before closing to melee. Thorn Burst when surrounded. Will not pursue beyond its blighted grove.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.