KING
Oaken Brute

Oaken Brute

Plant · no Crown (Mundane)

T2d6Minor

Living oak warriors, oaken brutes club with branches, roots anchoring in battle.

Tier 2  ·  Role Minor  ·  Pool Vigor 2 (+2 overflow)  ·  AC 12  ·  ATK +3  ·  Save DC 13  ·  Dmg 2 (flat)

AC1212 base
Vigor2Tier, plus 2 overflow. Flees at 0, dies at 4 total damage
Move30 ft
Initiatived8rerolled each round
Attack+3d20 + bonus vs AC
Damage2flat, crit d6, floored at 2
Save DC13Tier 2 DC
Crit20natural 20 only
StatScoreModDie
Body16--
Mind5--
Sense14--
Heart12--
Cunning8--
Fate12--

A Minor has no attribute mechanics: the scores describe the creature, they do not roll.

Passives

Passive

Living Timber

Immune to poison, charm, and fear, and fights until destroyed rather than fleeing. While motionless it is indistinguishable from an oak tree.

Passive

Dry Heartwood

Vulnerable to fire damage. A torch held to its bark will drive it back.

Maneuvers

Maneuver

Entangling Roots

Roots erupt in a 15 ft radius around the brute; each creature in the area makes a Body save or is restrained for 1 round.

Reactions

Reaction

Bark Shield

When hit by a slashing or piercing attack, the blow bites into thick bark and deals only 1 Vigor damage.

Tactics

GM tactics

Disguises itself as a tree along forest paths. Roots itself in place and uses Entangling Roots to lock down approaching enemies, then clubs them with its branches. Bark Shield turns aside blades and arrows, but fire ends it, and a savvy party will bring torches.

Running it

Rules

  • Vigor equal to Tier, with an overflow of the same size behind it: 2, then 2 more. Neither half regenerates.
  • A hit deals a flat 2, no roll. A crit (natural 20 only) rolls d6 and never lands below 2.
  • Crits on a natural 20 only.
  • Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
  • At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
  • Total damage reaching 4 kills it outright, and a single blow of 4 or more kills it on the spot.
  • Vigor damage is simply damage against a Minor: its whole pool is Vigor.
  • Group morale: when its group loses half its number, fled or dead, the rest check morale.
  • NPCs never take wounds.