Night Hag
Fiend · Crown of Deception
T3d8Major
Soul-trading crones, night hags enter dreams, hearts for treasures.
Tier 3 · Role Major · Pool Vigor 6 / Vitality 6 · AC 14 · ATK +5 · Save DC 15 · Dmg d8
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 8 | -1 | -d3 |
| Mind | 18 | +4 | d8 |
| Sense | 20 | +5 | d10 |
| Heart | 16 | +3 | d6 |
| Cunning | 20 | +5 | d10 |
| Fate | 18 | +4 | d8 |
Passives
Spellcasting (dream-hexes)
She walks the roads of sleep, trading in souls and seeding nightmares that wither the dreamer, and lesser magic slides off her cold hide.
Heartstone
While holding her heartstone she can slip into the Ethereal Plane at will. If the heartstone is taken or destroyed, she cannot.
Maneuvers
Nightmare Haunting
From the Ethereal Plane she rides the dreams of a sleeping creature: the victim takes 3 damage, gains no benefit from that rest, and wakes exhausted. A victim haunted night after night withers toward death; destroying the heartstone ends the haunting.
Suffocate
She closes a withered hand and steals the breath from one creature within 30 ft. The target makes a Body save (DC 15); on a failure it takes 3 damage and cannot speak until the end of its next turn, on a success it takes 1 Vigor damage.
Tactics
GM tactics
Trades in souls. Haunts victims over weeks, slowly draining them. Forms covens with other hags.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 15+ (Cunning 20).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.