Nightmare Rider
Fiend · Crown of Wrath
T3d8Major
Hellish cavalry astride burning steeds, nightmare riders are elite scouts of infernal armies.
Tier 3 · Role Major · Pool Vigor 5 / Vitality 6 · AC 14 · ATK +5 · Save DC 15 · Dmg d8
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 8 | -1 | -d3 |
| Sense | 18 | +4 | d8 |
| Heart | 14 | +2 | d4 |
| Cunning | 18 | +4 | d8 |
| Fate | 16 | +3 | d6 |
Passives
Hellsteed
Rider and burning steed fight as one creature. Immune to fire and poison damage; the steed flies 90 ft and sheds firelight 20 ft.
Maneuvers
Ethereal Jaunt
Rider and steed step into or out of the Ethereal Plane.
Fearsome Charge
Thunders up to 60 ft in a straight line. Each creature in the path makes a Body save (DC 15); on a failure it takes 3 damage and is knocked prone, on a success it takes 1 Vigor damage.
Reactions
Phase Dodge
Once per round, when hit by an attack, the pair flickers half-ethereal and takes 1 Vigor damage instead.
Tactics
GM tactics
Scouts enemy positions from the Ethereal Plane. Charges from concealment with Fearsome Charge. Uses Ethereal Jaunt to escape or reposition. Reports to infernal commanders.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 16+ (Cunning 18).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.