KING
Nymph

Nymph

Fey · no Crown (Mundane)

T3d8Major

Nature's radiant beauties, nymphs blind with allure, groves blooming around them.

Tier 3  ·  Role Major  ·  Pool Vigor 6 / Vitality 6  ·  AC 11  ·  ATK +4  ·  Save DC 15  ·  Dmg d8

AC118 base + 3 Sense
Vigor6Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 + d6rerolled each round
Attack+4d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit16+Cunning 18
StatScoreModDie
Body8-1-d3
Mind16+3d6
Sense16+3d6
Heart16+3d6
Cunning18+4d8
Fate16+3d6

Passives

Passive

Spellcasting (grove-glamour)

Beauty is her weapon and the wild her ally; her glamour dazzles admirers while thorns answer her call, and lesser magic cannot hold her.

Maneuvers

Maneuver

Blinding Beauty

Every creature within 30 ft that can see the nymph makes a Heart save (DC 15) or is blinded for 1 round.

Maneuver

Verdant Surge

Roots and briar burst from the ground in a 30 ft radius. Each creature there makes a Body save (DC 15); on a failure it takes 3 damage and is restrained until the end of its next turn, on a success it takes 1 Vigor damage.

Reactions

Reaction

Fey Rebuke

When struck by a melee attack, the attacker makes a Heart save (DC 15) or cannot attack the nymph for 1 round.

Tactics

GM tactics

Opens with Blinding Beauty to disable the group. Verdant Surge pins the ones who can still see her. Fey Rebuke punishes those who attack her directly. Retreats into nature if overwhelmed.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d8. A crit rolls two: 2d8.
  • Crits on a natural 16+ (Cunning 18).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.