Oathling
Celestial · Crown of Honor
T1d4Minor
A lean silver fox the size of a large dog with pupil-less white eyes and shimmering metallic fur, accompanied by distant chiming bells. It hunts oathbreakers with patient, relentless focus.
Tier 1 · Role Minor · Pool Vigor 1 (+1 overflow) · AC 11 · ATK +3 · Save DC 11 · Dmg 1 (flat)
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 14 | - | - |
| Mind | 8 | - | - |
| Sense | 16 | - | - |
| Heart | 16 | - | - |
| Cunning | 14 | - | - |
| Fate | 16 | - | - |
A Minor has no attribute mechanics: the scores describe the creature, they do not roll.
Passives
Detect Oathbreaker
Senses oathbreakers within 60 ft and always hunts them first.
Oath-Mark
Its bite leaves a silver-glowing wound on an oathbreaker that no magic can heal until the oath is fulfilled or publicly renounced. Against oath-keepers the bite deals only 1 Vigor damage and leaves no mark.
Maneuvers
Watchful Pursuit
Fixes on one oathbreaker it can see; the Oathling has advantage on attacks against that creature for 1 round.
Reactions
Silver Snap
When an oathbreaker within 5 ft moves away, the Oathling makes a bite attack against it.
Tactics
GM tactics
Packs of Oathlings surround and harry oathbreakers, using Watchful Pursuit to coordinate focus. They ignore oath-keepers unless attacked. The whole pack fixes on a single guilty target and wears it down. Will follow oathbreakers for weeks without attacking, building psychological pressure.
Running it
Rules
- Vigor equal to Tier, with an overflow of the same size behind it: 1, then 1 more. Neither half regenerates.
- A hit deals a flat 1, no roll. A crit (natural 20 only) rolls d4 and never lands below 1.
- Crits on a natural 20 only.
- Minor: no stat modifiers or dice in play; its scores describe the creature, they do not roll.
- At 0 Vigor it breaks and flees, out of the fight but alive; Fanatics fight on into the overflow instead.
- Total damage reaching 2 kills it outright, and a single blow of 2 or more kills it on the spot.
- Vigor damage is simply damage against a Minor: its whole pool is Vigor.
- Group morale: when its group loses half its number, fled or dead, the rest check morale.
- NPCs never take wounds.