KING
Ogre Taskmaster

Ogre Taskmaster

Giant · Crown of Domination

T2d6Major

Whip-cracking overseers, ogre taskmasters drive laborers, bites for laggards.

Tier 2  ·  Role Major  ·  Pool Vigor 4 / Vitality 4  ·  AC 11  ·  ATK +3  ·  Save DC 13  ·  Dmg d6

AC117 base + 4 Sense
Vigor4Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
StatScoreModDie
Body18+4d8
Mind8-1-d3
Sense18+4d8
Heart14+2d4
Cunning16+3d6
Fate12+1d3

Passives

Passive

Overseer

Allied Minors within 30 ft deal 1 extra Vigor damage when they hit.

Maneuvers

Maneuver

Commanding Lash

Cracks the whip at an ally within 30 ft; that ally immediately makes one attack.

Maneuver

Intimidating Roar

Every enemy within 30 ft makes a Heart save or is weakened for 1 round.

Tactics

GM tactics

Commands lesser ogres and slaves. Whips allies into frenzy. Targets spellcasters first.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d6. A crit rolls two: 2d6.
  • Crits on a natural 17+ (Cunning 16).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.