Ogre Taskmaster
Giant · Crown of Domination
T2d6Major
Whip-cracking overseers, ogre taskmasters drive laborers, bites for laggards.
Tier 2 · Role Major · Pool Vigor 4 / Vitality 4 · AC 11 · ATK +3 · Save DC 13 · Dmg d6
AC117 base + 4 Sense
Vigor4Tier + Heart mod, regenerates
Vitality42 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+3d20 + bonus vs AC, two or three a turn
Damaged6crit 2d6
Save DC13Tier 2 DC
Crit17+Cunning 16
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 8 | -1 | -d3 |
| Sense | 18 | +4 | d8 |
| Heart | 14 | +2 | d4 |
| Cunning | 16 | +3 | d6 |
| Fate | 12 | +1 | d3 |
Passives
Passive
Overseer
Allied Minors within 30 ft deal 1 extra Vigor damage when they hit.
Maneuvers
Maneuver
Commanding Lash
Cracks the whip at an ally within 30 ft; that ally immediately makes one attack.
Maneuver
Intimidating Roar
Every enemy within 30 ft makes a Heart save or is weakened for 1 round.
Tactics
GM tactics
Commands lesser ogres and slaves. Whips allies into frenzy. Targets spellcasters first.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 2 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d6. A crit rolls two: 2d6.
- Crits on a natural 17+ (Cunning 16).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.