Phantasmagoric Giant
Giant · Crown of Deception
T3d8Major
Illusion-forged behemoths, phantasmagoric giants fade real, fears manifesting.
Tier 3 · Role Major · Pool Vigor 6 / Vitality 6 · AC 12 · ATK +4 · Save DC 15 · Dmg d8
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 18 | +4 | d8 |
| Mind | 20 | +5 | d10 |
| Sense | 20 | +5 | d10 |
| Heart | 16 | +3 | d6 |
| Cunning | 18 | +4 | d8 |
| Fate | 8 | -1 | -d3 |
Passives
Illusory Form
Half its bulk is woven from illusion. The first attack that hits it each round passes through harmlessly. A creature that studies it carefully (Sense check against DC 15) sees which parts are real and ignores this trait.
Maneuvers
Phantasmal Killer
Reaches into a mind and drags out its worst fear. A creature within 60 ft makes a Mind save or takes 3 damage and is frightened (save ends); on a success it takes 1 Vigor damage.
Vanishing Act
Turns invisible and leaves an illusory double standing where it stood. The double breaks when touched or when the giant attacks.
Tactics
GM tactics
Warps reality with illusions. Never fights directly. Surrounds foes with imaginary threats.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 16+ (Cunning 18).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.