KING
Phantasmagoric Giant

Phantasmagoric Giant

Giant · Crown of Deception

T3d8Major

Illusion-forged behemoths, phantasmagoric giants fade real, fears manifesting.

Tier 3  ·  Role Major  ·  Pool Vigor 6 / Vitality 6  ·  AC 12  ·  ATK +4  ·  Save DC 15  ·  Dmg d8

AC127 base + 5 Sense
Vigor6Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 + d10rerolled each round
Attack+4d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit16+Cunning 18
StatScoreModDie
Body18+4d8
Mind20+5d10
Sense20+5d10
Heart16+3d6
Cunning18+4d8
Fate8-1-d3

Passives

Passive

Illusory Form

Half its bulk is woven from illusion. The first attack that hits it each round passes through harmlessly. A creature that studies it carefully (Sense check against DC 15) sees which parts are real and ignores this trait.

Maneuvers

Maneuver

Phantasmal Killer

Reaches into a mind and drags out its worst fear. A creature within 60 ft makes a Mind save or takes 3 damage and is frightened (save ends); on a success it takes 1 Vigor damage.

Maneuver

Vanishing Act

Turns invisible and leaves an illusory double standing where it stood. The double breaks when touched or when the giant attacks.

Tactics

GM tactics

Warps reality with illusions. Never fights directly. Surrounds foes with imaginary threats.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d8. A crit rolls two: 2d8.
  • Crits on a natural 16+ (Cunning 18).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.