Oni
Fiend · Crown of Deception
T3d8Major
Giant ogre shamans, oni club with kanabo, illusions veiling rage.
Tier 3 · Role Major · Pool Vigor 5 / Vitality 6 · AC 14 · ATK +4 · Save DC 15 · Dmg d8
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | +5 | d10 |
| Mind | 16 | +3 | d6 |
| Sense | 8 | -1 | -d3 |
| Heart | 14 | +2 | d4 |
| Cunning | 18 | +4 | d8 |
| Fate | 16 | +3 | d6 |
Passives
Spellcasting (ogre-mage sorcery)
An ogre wrapped in fiendish sorcery, it hides behind stolen faces and breathes killing frost, and lesser magic slides off it.
Regeneration
Regains 1 Vigor at the start of its turn unless it took fire or acid damage since its last turn.
Maneuvers
Change Shape
Takes the form of any Small, Medium, or Large humanoid, or returns to its true form; its glaive and garb change with it.
Cone of Cold
Exhales a 60 ft cone of freezing air. Each creature in it makes a Body save (DC 15); on a failure it takes 3 damage and is slowed for 1 round, on a success it takes 1 Vigor damage.
Tactics
GM tactics
Infiltrates communities in disguise. Preys on fear and isolation. Reveals true form only when attacking.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 16+ (Cunning 18).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.