KING
Oni

Oni

Fiend · Crown of Deception

T3d8Major

Giant ogre shamans, oni club with kanabo, illusions veiling rage.

Tier 3  ·  Role Major  ·  Pool Vigor 5 / Vitality 6  ·  AC 14  ·  ATK +4  ·  Save DC 15  ·  Dmg d8

AC1415 base - 1 Sense
Vigor5Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 + d6rerolled each round
Attack+4d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit16+Cunning 18
StatScoreModDie
Body20+5d10
Mind16+3d6
Sense8-1-d3
Heart14+2d4
Cunning18+4d8
Fate16+3d6

Passives

Passive

Spellcasting (ogre-mage sorcery)

An ogre wrapped in fiendish sorcery, it hides behind stolen faces and breathes killing frost, and lesser magic slides off it.

Passive

Regeneration

Regains 1 Vigor at the start of its turn unless it took fire or acid damage since its last turn.

Maneuvers

Maneuver

Change Shape

Takes the form of any Small, Medium, or Large humanoid, or returns to its true form; its glaive and garb change with it.

Maneuver

Cone of Cold

Exhales a 60 ft cone of freezing air. Each creature in it makes a Body save (DC 15); on a failure it takes 3 damage and is slowed for 1 round, on a success it takes 1 Vigor damage.

Tactics

GM tactics

Infiltrates communities in disguise. Preys on fear and isolation. Reveals true form only when attacking.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d8. A crit rolls two: 2d8.
  • Crits on a natural 16+ (Cunning 18).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.