KING
Orthos (two-headed hell dog)

Orthos (two-headed hell dog)

Fiend · Crown of Wrath

T3d8Major

Dual-headed guardians, orthos breathe fire and acid, lairs in hell.

Tier 3  ·  Role Major  ·  Pool Vigor 5 / Vitality 6  ·  AC 13  ·  ATK +4  ·  Save DC 15  ·  Dmg d8

AC1310 base + 3 Sense
Vigor5Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+4d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit17+Cunning 16
StatScoreModDie
Body20+5d10
Mind8-1-d3
Sense16+3d6
Heart14+2d4
Cunning16+3d6
Fate14+2d4

Passives

Passive

Two-Headed

One head always watches. It cannot be surprised, and it has advantage on saves against being blinded, frightened, or stunned.

Passive

Hellhide

Immune to fire and acid damage.

Maneuvers

Maneuver

Twin Breath

Both heads breathe at once: a 15 ft cone of fire and a 15 ft cone of acid, aimed together or apart. Each creature caught makes a Body save or takes 3 damage; on a success it takes 1 Vigor damage.

Tactics

GM tactics

Guards infernal gates. Two heads attack different targets. Breaths both fire and acid simultaneously.

Running it

Rules

  • Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
  • A hit rolls d8. A crit rolls two: 2d8.
  • Crits on a natural 17+ (Cunning 16).
  • Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
  • Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
  • NPCs never take wounds.