Orthos (two-headed hell dog)
Fiend · Crown of Wrath
T3d8Major
Dual-headed guardians, orthos breathe fire and acid, lairs in hell.
Tier 3 · Role Major · Pool Vigor 5 / Vitality 6 · AC 13 · ATK +4 · Save DC 15 · Dmg d8
AC1310 base + 3 Sense
Vigor5Tier + Heart mod, regenerates
Vitality62 x Tier
Move30 ft
Initiatived8 - d3rerolled each round
Attack+4d20 + bonus vs AC, two or three a turn
Damaged8crit 2d8
Save DC15Tier 3 DC
Crit17+Cunning 16
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | +5 | d10 |
| Mind | 8 | -1 | -d3 |
| Sense | 16 | +3 | d6 |
| Heart | 14 | +2 | d4 |
| Cunning | 16 | +3 | d6 |
| Fate | 14 | +2 | d4 |
Passives
Passive
Two-Headed
One head always watches. It cannot be surprised, and it has advantage on saves against being blinded, frightened, or stunned.
Passive
Hellhide
Immune to fire and acid damage.
Maneuvers
Maneuver
Twin Breath
Both heads breathe at once: a 15 ft cone of fire and a 15 ft cone of acid, aimed together or apart. Each creature caught makes a Body save or takes 3 damage; on a success it takes 1 Vigor damage.
Tactics
GM tactics
Guards infernal gates. Two heads attack different targets. Breaths both fire and acid simultaneously.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 3 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d8. A crit rolls two: 2d8.
- Crits on a natural 17+ (Cunning 16).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.