Osyluth Inquisitor
Fiend · Crown of Domination
T4d10Major
Soul-hunting justicars of the Nine Hells, osyluth inquisitors track escaped souls across planes, their poison revealing hidden truths.
Tier 4 · Role Major · Pool Vigor 3 / Vitality 8 · AC 14 · ATK +6 · Save DC 17 · Dmg d10
| Stat | Score | Mod | Die |
|---|---|---|---|
| Body | 20 | +5 | d10 |
| Mind | 20 | +5 | d10 |
| Sense | 20 | +5 | d10 |
| Heart | 8 | -1 | -d3 |
| Cunning | 22 | +6 | d12 |
| Fate | 18 | +4 | d8 |
Passives
Planar Tracker
Knows the direction and distance to any creature that has escaped from Hell, regardless of plane. Immune to fire and poison damage.
Truth Scent
Smells lies within 60 ft; advantage on checks to detect deception.
Maneuvers
Poison of Truth
Drives its stinger into a creature within 10 ft and injects revealing venom. The target makes a Body save or takes 4 damage, is poisoned (save ends), and must answer one question truthfully; on a success it takes 1 Vigor damage.
Reactions
Nowhere to Run
When a creature within 60 ft attempts to teleport or shift planes, the osyluth grasps at its soul. The creature makes a Fate save or the escape fails.
Tactics
GM tactics
Tracks escaped souls relentlessly. Uses Poison of Truth to compel truthful answers while interrogating. Nowhere to Run closes the door on targets likely to flee. Extracts every secret before it kills. Cannot be evaded through dimensional travel.
Running it
Rules
- Shield of Tier + Heart mod over a Vitality pool of 2 x Tier. Full Vigor at combat start; at the start of its turn it rolls 4 exploding d4s and regains 1 Vigor per 4. Dead at 0 Vigor and 0 Vitality.
- A hit rolls d10. A crit rolls two: 2d10.
- Crits on a natural 14+ (Cunning 22).
- Two or three attacks in a normal turn: multiattack is the threat scaler, and one swing a round makes it a mook.
- Checks morale at one-third Vitality: Heart save against the party leader's presence, or GM judgment.
- NPCs never take wounds.